Mark Stefanowicz played a significant role in the development of the video game "Disney Epic Mickey." He served as the Art Director for the game, which was released in 2010. In this capacity, Mark was responsible for overseeing the artistic direction and visual elements of the game.
"Disney Epic Mickey" is an action-adventure game that features Mickey Mouse in a unique and visually stunning world inspired by forgotten and discarded Disney characters and settings. The game explores the concept of a "wasteland" where forgotten characters reside, and players use paint and thinner mechanics to manipulate the environment and solve puzzles.
Mark's role as Art Director involved shaping the visual style, aesthetics, and overall artistic vision of the game. He contributed to bringing the characters to life in an alternate version of Disney, and his work helped in reintroducing Oswald the Lucky Rabbit, a character not seen in Disney for over eighty years.
Mark continued his involvement with Disney Epic Mickey 2, overseeing its development as Studio Art Director at Junction Point, where he engaged with various aspects of Disney, from the Archives to Pixar Animation. Despite the closure of Junction Point in 2013, Mark's contributions to the Disney Epic Mickey series left a lasting impact on the world of interactive entertainment.
I am honored and humbled by being in the Mickey hall of fame known as "One Man's Dream" it was decades before anyone has done something this big with Mickey. To be able to share the experience with my family was amazing. I am extremely honored and proud of the team I worked with.
Mark Stefanowicz had a significant role at Electronic Arts (EA) and specifically within EA Sports. He started his career at EA as a Lead Artist and progressed through the organization to the position of Art Production Manager for Central Art. In this capacity, Mark played a key role in supporting major franchises within EA Sports, including but not limited to NCAA Football, Madden, Tiger Woods Golf, and NASCAR.
His responsibilities as Art Production Manager involved overseeing the artistic aspects of game development, ensuring the visual elements aligned with the overall vision of the franchises. Mark gained experience in leadership and project management during his time at EA, contributing to the development of various sports titles.
Mark's tenure at EA Sports provided him with insights into the gaming industry and the intricacies of managing art production for popular sports video game franchises. This experience likely contributed to his growth as a professional in the field of interactive entertainment.
Mark Stefanowicz served as the Studio Art Director at Per Blue Inc., a mobile game development studio based in Madison, Wisconsin. During his time at Per Blue, Mark contributed to the critically acclaimed and award-winning game "Dragon Soul." As Studio Art Director, he played a pivotal role in shaping the artistic direction of the game, overseeing the visual elements, character design, and overall aesthetics.
"Dragon Soul" is a fantasy role-playing game known for its engaging gameplay and vibrant visuals. Mark's expertise in art direction and his creative contributions likely had a significant impact on the game's visual appeal and success.
Rosetta Stone was a very exciting time in my career I was the Creative Director over the Kids brand for Rosetta Stone. Rosetta Stone did not have a kids division to create learning games. We created a franchise called "The Lingo's, we built 5 apps in a year and a half and was always spotlighted on the iTunes Store.
Be awesome. Learn Spanish. The Rosetta Stone® Arcade Academy app is an exciting way to learn Spanish in a collection of fun and fast-paced minigames with a retro feel. Moon Bears will join you in your quest for glorious knowledge as you blaze through levels at the speed of excellence. Ride eagles. Explore jungles. Shre
Practice early reading skills and speak Spanish to control the action! Tons of toys are trapped in bubbles! Can you rescue them before they float away? Match the correct starting letter sound to release each toy and collect it. Speak Spanish words and phrases aloud to really get the party started! Use new Spanish vocab
Mark Stefanowicz was the Chief Visual Officer for Spiral Toys
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